Six Hit SquadSocial Play Only 18+  Virtual coins

The flagship table

Vault Code 40

Ten numbers pulled from forty, settled against a pay table you can read before you play. Mark a code, set a virtual stake, and see how much of it the dial gives back.

18+ · Free social play. Coins are virtual, cannot be purchased, and carry no cash or redeemable value. Entertainment purposes only.


Vault Code 40 — live draw

Balance5,000
Stake50
Spots0 / 10
Round00

Mark up to ten spots, set a stake, then run the draw.

Your spot Drawn, not yours Match Free play · virtual coins · no purchase necessary

Reference

Pay table

Read down the left for the number of spots you marked, then across to the number of matches the draw gave you. The figure is the multiplier applied to your stake for that round. A dash means that combination does not pay.

Spots marked12345678910
1 spot×3
2 spots×1×9
3 spots×3×26
4 spots×2×7×70
5 spots×4×20×250
6 spots×2×8×60×900
7 spots×1×5×25×180×2,000
8 spots×3×12×70×500×5,000
9 spots×2×8×35×200×1,500×10,000
10 spots×1×5×22×100×600×3,000×25,000

Columns 1–10 are matches hit. Ten numbers are drawn from forty every round, so a ten-spot code can in principle match all ten — at odds that make the ×25,000 line a story rather than a plan. Multipliers apply to virtual coins only.

Rules, plainly

How the draw is settled

Rule 01

One to ten spots

A code needs at least one number and accepts no more than ten. The draw button stays locked until at least one spot is marked.

Rule 02

Stake clears first

Your stake is deducted the moment the dial starts turning. If the balance cannot cover it, the round will not start and the button says so.

Rule 03

Ten unique draws

The pool is shuffled and the first ten numbers are taken, so no number can be drawn twice in the same round.

Rule 04

Matches only

Only numbers appearing in both your code and the draw count. Order is irrelevant, and near misses pay nothing.

Rule 05

Independent rounds

Each draw is generated fresh. A cold streak does not make the next round warmer, and the game keeps no history that could tilt it.

Rule 06

Reset at will

Reset the virtual balance to 5,000 coins whenever you like. It costs nothing because nothing here can be bought.


Strategy notes, honestly framed

There is no play that beats the pay table. What the controls do let you choose is the shape of your session. Codes of two or three spots hit often and pay modestly, which keeps a balance ticking over for a long time. Codes of eight, nine or ten spots go quiet for dozens of rounds and depend entirely on one good draw.

The crew pick button marks a random code at the size you are already using — useful when you want the dial to make the decision. Wipe board clears everything so you can start from a blank grid. Neither affects the odds in any direction.

Nothing is riding on this

Because the coins are virtual and unpurchasable, the only thing a long losing run costs you is time. That is deliberate. If you notice yourself chasing a result rather than enjoying the draw, that is a good moment to close the tab — and a good moment to read Responsible Play.