The Heart of the Game: Understanding the Ball System!

Master the Pitch Masters Balls System – The Key to Scoring Big in Fantasy Cricket

Cricket player

At Six Hit Squad, we believe in rewarding players for their deep understanding of the game. Our Balls System is designed to challenge your cricket knowledge and strategy by awarding points for every action that happens during a match.

General Points

Playing XI Selection +4
Captain Bonus 2X
Vice-Captain Bonus 1.5X

Batting Points

Every Run Scored +1
Boundary Bonus (Four) +1
Six Bonus +2
30-Run Bonus +4
Half-Century Bonus (50 Runs) +8
Century Bonus (100 Runs) +16
Double Century Bonus (200 Runs) +32
Dismissal for a Duck (Except Bowlers) -2

Bowling Points

Every Wicket Taken (excluding run outs) +25
LBW & Bowled Bonus +8
3-Wicket Haul Bonus +4
4-Wicket Haul Bonus +8
5-Wicket Haul Bonus +16
Maiden Over +12

Strike Rate Points (Batting)

Above 170 (Min. 10 Balls Faced, Not for Bowlers) +6
150.01 – 170 +4
130 – 150 +2
60 – 70 -2
50 – 59.99 -4
Below 50 -6

Economy Rate Points (Bowling)

Below 5 Runs Per Over (Min. 2 Overs Bowled) +6
5.00 – 5.99 Runs Per Over +4
6.00 – 7.00 Runs Per Over +2
10.00 – 11.00 Runs Per Over -2
11.01 – 12.00 Runs Per Over -4
Above 12 Runs Per Over -6

Use the Balls System to Your Advantage!

The Balls System is the foundation of your fantasy cricket success. By understanding how points are awarded for every key event during a match, you can make smarter team selections and build a winning strategy. Whether it's a batting achievement, a bowling breakthrough, or even a well-timed fielding effort, every key moment contributes to your team's success.